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A co-op gym game for three friends

Team up in the browser on a pixel-art gym floor. Take a buff each, rotate through the equipment and dodge the distractions to hit 30 team points before the 10-minute clock runs out.

Free to play. Best on a desktop with a keyboard.

Party up. Buff up. Hit 30.

  1. Party up

    Sign in, start a party and share its join code. Two friends join, each of you picks one of three characters, and the leader starts the round once all three are in.

  2. Get your buff

    The party leader hands out one buff each: upper body, lower body and cardio. Your buff doubles the points you earn on matching equipment.

  3. Hit 30 points

    Walk the floor with the keyboard. Stand next to a piece and press once to start; keep standing to earn a point every 10 seconds. Get the team to 30 inside 10 minutes, or the leader can add 10 more.

Rules of the floor

Every round draws 11 of the 32 pieces in the catalog and places them at random: three for each buff, two for mobility. No two floors are the same.

Match your buff, double your points

Ten seconds on a piece that matches your buff earns 2 points. Anything else earns 1. Mobility pieces earn 1 for everyone, so they are always worth a stop.

Try a buff

With the cardio buff, the treadmill, rowing machine, and assault bike pay 2 points every 10 seconds. Everything else pays 1.

  • 1 point

    Upper body

    • Pull-up rig
    • Dumbbell rack
    • Punching bag
  • 1 point

    Lower body

    • Squat rack
    • Kettlebell rack
    • Plyo box
  • 2 points

    Cardio

    • Treadmill
    • Rowing machine
    • Assault bike
  • 1 point

    Mobility

    • Stability ball
    • Foam roller

    For everyone, whatever the buff.

Never the same piece twice in a row

The last piece you scored on stays locked for you until you score somewhere else. So you keep moving, and the three of you keep trading places.

Expect distractions

Every so often the gym gets in the way. You never know which one is next.

  • Blackouts

    The lights go out and nobody scores until they come back on. You can still walk, so line up your next piece in the dark.

  • Gym-goers

    Regulars wander in and hog a piece for a while. You can't shoo them; they leave when they're done.

  • Trappers

    A trapper pins one player in place. A trapped player can't move or score until a teammate comes to help.

Nobody gets left behind

To free a trapped teammate, stand next to them for 3 seconds. Step away and the count starts over. Traps never wear off on their own, and no new trapper walks in while someone is pinned.

Grab two friends and hit 30

When the round ends, the leaderboard names the MVP and everyone in the party gets the results by email. Then the leader hands out new buffs and you go again.